SUBSCRIPTION

Video Subscription

A subscription that produces and refreshes video for exhibition · retail · showroom screens on a set monthly video count. ㈜이지웍스뉴미디어 (EZWORKS NEW MEDIA) runs it all in-house, from planning to production · review · remote playback.

Large-format LED in an exhibition space built by EZWORKS
  • Video Subscription Video for exhibition · retail · showroom screens, produced · refreshed on a set monthly count

CONCEPT

Video Subscription — Monthly Production · Refresh

㈜이지웍스뉴미디어 (EZWORKS NEW MEDIA) produces and refreshes the video for your exhibition · retail · showroom screens on a set monthly video count. Planning, production · review · remote playback are all run directly by one company.

  • Standard Video
  • Real-Time Interactive
  • Generative AI (Coming Soon)

Generative AI video production is currently in preparation (pilot planned), and there are no public case studies yet.

FORMAT

Video We Produce

Videos are produced and exported to your on-site screen specifications, ready to play on exhibition · retail · showroom screens. Standard length is 15–30 seconds.

Installed example — large LED screen on a lecture room wall

Display · LED

Installed example — output for single-screen · ultra-wide · non-standard LED resolutions

Installed example — multi-surface projection screens in a showroom

Projection

Installed example — projection-mapping formats · multi-projector split output

Installed example — combined wall and floor screens in an exhibition hall

Combined Layouts

Installed example — split output for multi-screen setups such as walls · floors

The photos above are examples from sites installed by EZWORKS and are not samples of our produced videos. Video length is adjusted to each site's setup. Production method · number of revisions are confirmed during the subscription consultation.

PRODUCTION · STANDARD VIDEO

Standard Video Production

We produce promotional · event · exhibition videos and motion graphics, from planning through delivery. For ultra-wide LED · multi-projector · curved-screen sites, we lock in the resolution · screen split · playback codec at the design stage.

  1. 01Planning · StoryboardCreative direction · script · screen layout plan; output specs confirmed
  2. 02Shooting · Source AssetsOn-site shooting · video · motion graphics source creation
  3. 03EditingCut editing · motion graphics · compositing
  4. 04Color Grading · SoundColor grading · sound mixing; master finalized
  5. 05Delivery · Monthly RefreshExported to playback-device specs (codec · resolution · frame rate); refreshed every month

PRODUCTION · GENERATIVE AI

Generative AI Video Production

We design the references and prompts, get client approval, and only then generate. Test generations run locally, so credits are spent only at the final generation stage.

References · Prompts REFERENCE
Test Generation TEST
Final Generation FINAL
Delivery · Monthly Refresh DELIVERY
  1. 01Reference · Prompt DesignOutput specs · shot list confirmed
  2. 02Test Generation · ApprovalComposition · tone checked through local tests; key cuts confirmed
  3. 03Final GenerationMultiple takes generated for each confirmed cut
  4. 04Selection · ReviewAccept · hold · regenerate decisions
  5. 05Post-Processing · UpscalingColor grading · upscaling · rough cut
  6. 06Delivery · Monthly RefreshUltra-wide split · vertical · seamless loop · HAP MOV export; refreshed every month

Generative AI video production is currently in preparation (pilot planned), and there are no public case studies yet. We are preparing a pilot for existing installed sites; the scope for each site is confirmed through the subscription consultation · production spec sign-off.

PRODUCTION · REAL-TIME (Unity · Unreal)

Real-Time Content — Unity · Unreal

We develop real-time rendered content with Unity 3D and Unreal Engine. Content that reacts to visitor motion · touch is built directly in the engine and output to on-site display equipment.

REAL-TIME RENDER

Content that responds to visitor motion · touch is rendered in real time in the engine and sent to your on-site screens.

  • Unity 3D
  • Unreal Engine
  • Real-Time Render
  1. 01Engine Scene Setup3D scene · asset · shader setup
  2. 02Interaction DesignResponse logic for each input: motion · touch · object recognition
  3. 03Sensor · Equipment IntegrationRadar sensors · tracking · touch linked with projectors · LED · media servers
  4. 04Render · OutputOutput to on-site screen specs; on-site testing · tuning

INTERACTIVE MEDIA

Interactive Media Development

We develop interactive media built on touch · sensors · motion recognition, along with real-time responsive content, in-house. Video production · content development · projector · LED · touch display · kiosk integration · on-site installation are all handled by one company.

Interactive video projected onto a tabletop

Touch · Sensor · Motion Recognition

Radar sensors · tracking · touch input linked to video

Installed example — wall · floor projection in an immersive exhibition space

Immersive Exhibit Installation · Integration

Wall · floor projector · LED · audio installation · integration

Video projected onto a store wall and floor

Exhibit · Retail Installations

Development · integration of interactive installations for exhibition halls · showrooms · stores

  • Unity 3DREAL-TIME ENGINE
  • Unreal EngineREAL-TIME ENGINE
  • Radar SensorSENSOR · TRACKING
  • Object RecognitionINTERACTION
  • Media ServerPLAYBACK

We have interactive projection development capability based on patents registered to our company. Certifications · registered patents can be found on the Company page.

OPERATION

Subscription Operation — Monthly Refresh · Updates

Content we produce is swapped in · updated on your screens every month.

  • Monthly Video CountA set number of videos produced · screen content swapped each month
  • Remote Refresh · MonitoringAt previously installed sites, content is swapped remotely · playback status checked through our in-house video playback software
  • Spec ConsistencyReplacement videos are also delivered to the site's output specs (codec · resolution · screen split)
  • RevisionsNumber of revisions per video is confirmed during the subscription consultation

TARGET

Who It's For

Our primary audience is existing installation clients and stores · franchises. Sites EZWORKS has already built have their screen specs and equipment in place, so lead time is short.

  • Existing Installation Clients
  • Stores · Franchises
  • Showrooms
  • Exhibition Halls
  • Visitor Centers
  • Meeting Rooms

Exhibition · retail · showroom projects can be found under Case study.

CONTACT

Request a Subscription Consultation

Tell us your site type · screen setup · operating period, and our team will get back to you. This page takes consultation requests only, with no price list · checkout. Subscription fees are set by store size and the number of videos per month, and are quoted during the consultation.